

There has been so much love and attention put on making the player look at the scenery, but they forgot to make the game “fun.” The platforming is primitive at best and merely serves as a way to make this story interactive. My issue here, however, is the primary focus on the art over the gameplay. Even though the game doesn’t strive for realism visually, every step, every squawk from a seagull, and every slithering tentacle matches perfectly with its on-screen counterpart. The game encourages you to use headphones, and I heartily agree. It works for the mentioned tone that the game is going for.Īdditionally, the sound design here is exquisite. The world around Mo looks like an animated version of a teenager’s highly-detailed doodles in a school notebook. When I describe the rest of the environments to you, it’s going to sound like I’m mocking them, but I mean this in the best way possible. This title obviously takes a much more serious approach, however. Minute of Islands‘ character art style is very reminiscent of animated television shows like Adventure Time and Rick and Morty. Her delivery, combined with the rest of the art style, sets the tone to a high level.

The story is narrated by Megan Gay, whose soothing tones reminded me of a female Liam Neeson. The fantasy element plays quite well here, even if its layered on a bit thick. I quite enjoyed the overall premise at play in Minute of Islands. This offers some additional dramatic story elements. Along the way, you’ll run into your own estranged family members who have stayed behind amidst impending doom. You must guide Mo through several two-dimensional labyrinths in an attempt to jump start each of the four brothers. Without their efforts, the world is slowly consumed by spores. Four gargantuan brothers, forced to keep the planet alive by toiling underground for all eternity, have basically broken, all at the same time. But I’d be lying if I said I wasn’t relieved when I finally rolled credits after eight hours in this world. That’s not to say there isn’t plenty of good buried in this indie title. Minute of Islands from Studio Fizbin isn’t a game that I would recommend for those that value enjoyable gameplay over art. I’m not in the business of stomping over anyone’s hard work, but I have to be honest.
MINUTE OF ISLANDS SWITCH REVIEW CODE
I’ve never developed a single line of code for any game, so I have almost no idea of the the struggle it takes to put your art into a title. One of my least favorite things to do is write a review for a game that isn’t for me.
